After the great success of Dorfromantik: The Board Game, the next part of the Dorfromantik world is no longer about working together, but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained, but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.
Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?
One more time - Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city maps to find all the hidden information and trace the trails of those who had it in for their foes. 14 new cases for all 4 maps and 3 epic cases going overall four maps.plore the map of Crime City in order to answer all the questions on the case cards, one after another.
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way.
You are Weavers of Fate.
You can pause time and jump to specific moments in lives of the deceased to re-weave their threads of fate. Will you be able to change the events and thereby undo their tragic death?
Rippling rivers, rustling forests, wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: Das Brettspiel. In Dorfromantik: Das Brettspiel, up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population, while at the same time laying as long a track and as long a river as possible, but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this, the more points they can score at the end. In the course of the replayable campaign, the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new, additional tasks for the players and make it possible to raise the high score higher and higher.
For countless years, the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity to pause and breathe amid a bustling city. Unfortunately, the café must close for emergency renovation. You have been asked to redesign the valuable parquet floor, embellishing it with stylish intarsias. In a contest, you must prove that you understand your craft better than your competitors. If you manage to build the most valuable ornaments and still make good progress, you’ll be able to claim new tools and have a shot at securing the contract for the intricate inlay work.
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
De wasberen hebben zich georganiseerd in bendes, en elke wasbeerbendebaas in Raccoon Robbers wil als eerste de beroemde gouden vuilnisbak bereiken die gevuld is met eindeloze hoeveelheden weggegooid voedsel.
Het speelveld wordt opgezet door individuele stukken die de velden vertegenwoordigen waarnaar de wasberen kunnen bewegen - maar er kan slechts één wasbeer op een veld blijven, en het zal de figuren van andere spelers naar lagere plaatsen gooien. Met handkaarten waarmee hun eigen wasberen omhoog of omlaag kunnen klimmen, kan elke speler proberen andere wasberen naar beneden te gooien, hun eigen wasberen naar boven te bewegen of uit vrije wil naar beneden te klimmen voordat ze door anderen worden gegooid.
Dankzij de flexibele opzet kan elk spel met verschillende moeilijkheidsgraden anders gespeeld worden.
Are you ready for a new Dorfromantik campaign? In Dorfromantik Sakukra, you will explore the beautiful countryside of Japan and discover a new world filled with fresh challenges. From Cherry blossoms (Sakura, in japanese) that introduce a new element of gameplay, more than 40 achievements to unlock, and 6 boxes of new game content to reveal, your journey will be filled with surprises! How high can you push your score in this standalone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game?
Het bekende partyspel voor 5 tot 68 spelers, waarbij je ofwel burger ofwel weerwolf bent zodat dat dit te laten blijken. Slagen de burgers erin om de weerwolven te ontmaskeren of elimineren ze onschuldige dorpsgenoten? Inhoud: 80 speelkaarten, scoreblok en spelregels.
Welcome to Crime City, a city where crime lurks around every corner. Disatrous secrets, devious robberies and cold-blooded murders are the order of the day here. The local police are no longer able to control the situation. Therefore, the work of clever investigators is required. MicroMacro – Crime City is a cooperative detective game. Together, the players solve tricky criminal cases by determining motives, finding evidence and convicting the perpetrators. An attentive eye is just as important as a deductive talent in order to unravel everything riddle on the large game board. A magnifying glass is included in the game to help with finding every detail. How does it work? • One player takes on the role of Lead Investigator and is responsible for reading the case cards out loud (but of course they will also help with solving the case). • The players choose together which case they want to play and the Lead Investigator reads out the corresponding start card as well as the first task. • Together, the players explore the map of Crime City in order to answer all the questions on the case cards, one after another.
High Above the Yucatán jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane‘s cabin and plunges towards the jungle. When the craft explodes above her, she doesn‘t look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute‘s cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...In 1952 a treasure hunt in the Yucatán jungle goes horribly wrong when a young woman, equipped with a dysfunctional parachute, plummets to her certain death – unless the players use their time-traveling, event-altering abilities wisely, and find a way to both unravel the circumstances that led to the young woman’s fate, and change it, in UNDO - Treasure Fever.
A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. “Get out! Push back the grave slab and RUN!” cries a panicked voice through the receiver. “I can’t leave you, Harley,” he answers in a trembling voice. His gaze shifts to the heavy grave slab they pushed aside. “Harley, can you hear me?” he screams. A crackling noise over the receiver makes him pause. Then a hollow, gelatinous, disembodied voice echoes through the receiver: “YOU FOOL, HARLEY IS DEAD.” The man begins laughing hysterically. To protect his sanity, his heart stops and he drops down dead.In UNDO - Forbidden Knowledge tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors.
Goa, India, May 1972: Nervously, a person skims over yesterday’s news article: “International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left …” The person gazes out the train’s window deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: “Welcome to Palolem Beach! I’m Jamie.”“I’m Alex,” the person replies and smiles, because they’ve always liked that name.In UNDO – Peak of No Return, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of not one, but a whole group of people!
Players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past (or the future) and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate.