Producten van Pegasus Spiele
Niet meer beschikbaarFungi - Kaartspel
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest. Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn. Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.
Levering op:Undo: Forbidden Knowledge EN
A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. “Get out! Push back the grave slab and RUN!” cries a panicked voice through the receiver. “I can’t leave you, Harley,” he answers in a trembling voice. His gaze shifts to the heavy grave slab they pushed aside. “Harley, can you hear me?” he screams. A crackling noise over the receiver makes him pause. Then a hollow, gelatinous, disembodied voice echoes through the receiver: “YOU FOOL, HARLEY IS DEAD.” The man begins laughing hysterically. To protect his sanity, his heart stops and he drops down dead.In UNDO - Forbidden Knowledge tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors.
Levering op:Undo: Peak of no return EN
Goa, India, May 1972: Nervously, a person skims over yesterday’s news article: “International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left …” The person gazes out the train’s window deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: “Welcome to Palolem Beach! I’m Jamie.”“I’m Alex,” the person replies and smiles, because they’ve always liked that name.In UNDO – Peak of No Return, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of not one, but a whole group of people!
Levering op:MicroMacro - Crime City EN
Welcome to Crime City, a city where crime lurks around every corner. Disatrous secrets, devious robberies and cold-blooded murders are the order of the day here. The local police are no longer able to control the situation. Therefore, the work of clever investigators is required. MicroMacro – Crime City is a cooperative detective game. Together, the players solve tricky criminal cases by determining motives, finding evidence and convicting the perpetrators. An attentive eye is just as important as a deductive talent in order to unravel everything riddle on the large game board. A magnifying glass is included in the game to help with finding every detail. How does it work? • One player takes on the role of Lead Investigator and is responsible for reading the case cards out loud (but of course they will also help with solving the case). • The players choose together which case they want to play and the Lead Investigator reads out the corresponding start card as well as the first task. • Together, the players explore the map of Crime City in order to answer all the questions on the case cards, one after another.
Levering op:Undo: Curse from the Past
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! Undo: Curse from the Past is one of the first three Undo titles.
Niet meer beschikbaarUndo: Cherry Blossom Festival
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! Undo: Cherry Blossom Festival, one of the first three Undo titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches... This title isn't about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man's travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?
Niet meer beschikbaarUndo: Treasure Fever EN
High Above the Yucatán jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane‘s cabin and plunges towards the jungle. When the craft explodes above her, she doesn‘t look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute‘s cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...In 1952 a treasure hunt in the Yucatán jungle goes horribly wrong when a young woman, equipped with a dysfunctional parachute, plummets to her certain death – unless the players use their time-traveling, event-altering abilities wisely, and find a way to both unravel the circumstances that led to the young woman’s fate, and change it, in UNDO - Treasure Fever.
Levering op:Istanbul - Choose & Write boardgame (ENG-GER)
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way.
Levering op:Undo: 600 Seconds EN
Players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past (or the future) and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate.
Tijdelijk niet in voorraadRaccoon Robbers - Bordspel
De wasberen hebben zich georganiseerd in bendes, en elke wasbeerbendebaas in Raccoon Robbers wil als eerste de beroemde gouden vuilnisbak bereiken die gevuld is met eindeloze hoeveelheden weggegooid voedsel. Het speelveld wordt opgezet door individuele stukken die de velden vertegenwoordigen waarnaar de wasberen kunnen bewegen - maar er kan slechts één wasbeer op een veld blijven, en het zal de figuren van andere spelers naar lagere plaatsen gooien. Met handkaarten waarmee hun eigen wasberen omhoog of omlaag kunnen klimmen, kan elke speler proberen andere wasberen naar beneden te gooien, hun eigen wasberen naar boven te bewegen of uit vrije wil naar beneden te klimmen voordat ze door anderen worden gegooid. Dankzij de flexibele opzet kan elk spel met verschillende moeilijkheidsgraden anders gespeeld worden.
Niet meer beschikbaarMicroMacro : Crime City 2 – Full House EN
With more than 500,000 copies sold in 24 languages, MicroMacro: Crime City has provided detectives worldwide with thrills and innovative criminal hunts in their own four walls!In the new part, MicroMacro: Crime City 2 – Full House, the detectives once again end up in the infamous city in black and white, which is still teeming with crime. The game is picking up speed with its 16 cases and is becoming more complex, sophisticated and of course a little bit more criminal. The individual cases are now marked with symbols so that parents can decide which cases the youngest detectives are allowed to research and uncover in MicroMacro together with them.
Tijdelijk niet in voorraadUNDO - Weaving Fate Anew
You are Weavers of Fate. You can pause time and jump to specific moments in lives of the deceased to re-weave their threads of fate. Will you be able to change the events and thereby undo their tragic death?