The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.
Welcome to part 3 of the revised and updated Director's Cut of the Enemy Within one of the most highly regarded roleplaying campaigns ever written!
Power Behind the Thone, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made.
Power Behind the Throne Includes:
The next adventure of the Enemy Within campaign: Power Behind the Throne, which is revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. This adventure is significantly expanded, making it the largest adventure so far in the Enemy Within campaign, and an unmissable experience for any roleplaying fan.
A wide selection of 'Grognard Boxes' that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Power Behind the Throne fresh new.
The Enemy Within is the campaign all roleplayers should play at least once in their lives, making Power Behind the Throne an essential purchase for all gamers.
Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players. Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.
Welcome to Death on the Reik, part two of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Created by legendary WFRP writer, Graeme Davis, one of the original writers of the campaign, the Director’s Cut provides additional material to create an enhanced experience that maintains all the mood and paranoia of the original. Death on the Reik carries on from where Enemy in Shadows left off, taking your unlikely heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World and trade route to the heart of the Empire.
Death in the Reik includes a selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Death on the Reik new and exciting.
The Enemy Within is the campaign all roleplaying game enthusiasts should play at least once in their lives, making Death on the Reik an essential purchase for all gamers.
Altdorf: Kroon van het Rijk
Altdorf is de hoofdstad van het rijk en de geboorteplaats van Sigmar Heldenhammer. Het is de dichtstbevolkte stad in de Oude Wereld en de locatie van verschillende beroemde en majestueuze bezienswaardigheden. Het keizerlijk paleis en de grote kathedraal van Sigmar zijn monumentale gebouwen, groter dan hele districten van kleinere steden. De Hogescholen van Toverkunst torenen uit boven de oevers van mist die vanuit de Reik naar binnen waaien, waardoor jicht van tovenaars vuur en rook wordt afgevoerd. Altdorf heeft een andere kant, in de krioelende kolonies van East End en het bruisende Dockland in het noorden, worden ganglandintimidatie en revolutionaire hartstocht scherper gevoeld dan het woord van Sigmar's priesters, of de heerschappij van de wetten van de keizer.
Altdorf: Crown of the Empire is een fascinerende en onderhoudende gids van 224 pagina's naar de hoofdstad. Altdorf, gelegen aan de samenvloeiing van twee van de grootste rivieren in het rijk, is een machtsknooppunt: regering, religie, magie en leger. Elk district is zorgvuldig gedetailleerd met een grote verscheidenheid aan locaties, plothaken en NPC's. Een prachtig geïllustreerde kaart, voorzien van zowel GM- als Player-versies, pronkt met de uitgestrekte stad in prachtige details. Of spelers nu de Straat van de Honderd Tavernes willen verkennen, zich willen bezighouden met intriges in het keizerlijk paleis, de gevestigde orde willen omverwerpen naast de revolutionaire facties van Altdorf, of de onderwereld van de stad willen domineren als onderdeel van de strijdende havenbendes, het boek heeft alles wat je nodig hebt. behoefte.
Altdorf: Crown of the Empire is uitgebreid onderzocht; het combineren van details die zijn afgeleid van meer dan 30 jaar, waaronder verhalen, bronnenboeken en rollenspelscenario's, met nieuw materiaal om het ultieme bronnenboek te creëren voor spannende avonturen in de hoofdstad. Oude favorieten zoals 'Filthy' Harald Kleindeinst en Rosanna Ophuls zijn bijgewerkt om te worden gebruikt in de vierde editie van Warhammer Fantasy Roleplay. Personages uit Warhammer Fantasy Battle met links naar Altdorf, zoals Reiksmarshal Kurt Helborg en Supreme Patriarch Thyrus Gormann, worden in detail beschreven. Een groot aantal nieuwe NPC's zijn toegevoegd om de enorme diversiteit aan mensen te illustreren die de hoofdstad hun thuis noemen.
Hoewel Altdorf: Crown of the Empire genoeg plothaken en interessante locaties bevat om honderden avonturen te beleven, is het ook een perfecte aanvulling op de Enemy Within-campagne. De personages kunnen de vluchtige bezoeken aan Altdorf, beschreven in Enemy in Shadows, Death on the Reik en Power Behind the Throne, omzetten in gedetailleerde verkenningen. De hoofdstad zal ook een centrale rol spelen in het komende vijfde deel van de campagne, Empire in Ruins.
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplaying Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster's Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions.With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster's Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.The Gamemaster's Screen and Gamemaster's Guide Includes:The Gamemaster Screen: A four-panel standing screen covered in everything you could ever need from Conditions and Trappings to NPC Quirks and MotivationsA Guide to Gamemastery: A guide to the process of building compelling campaigns and adventures. Including how to start a campaign with a bang, and loads of advice for running the best WFRP games possible ensuring they are given the depth they deserve.What Makes Warhammer: Articles discussing the core themes of WFRP, there to help you run the most Warhammery games possible.Running Your Game: An examination of some of the core rules of Warhammer Fantasy Roleplay, including Advantage, Character Death and Dooming, Motivations, and more, all explored with new optional rules and random tables.The WFRP Gamemaster's Screen is an essential addition to every GM's arsenal. No matter your style of play, you will find a wealth of useful articles, tool,s and new rules to expand your games of WFRP.
Welcome to the Duchy of Ubersreik, where the crisp march of State Soldier’s boots ring from the cobbled streets, while behind closed doors old loyalties are tested. Opportunities abound, behind each door.
Ubersreik Adventures offers six scenarios for Warhammer Fantasy Roleplay set in the Duchy of Ubersreik, the setting established in the Warhammer Fantasy Starter Set. These can be used as single stand alone adventures, slotted into an existing campaign, or combined to form a campaign exploring the Duchy of Ubersreik. These scenarios were originally individual digital only releases, but in response to customer demand we have combined the full line into a capstone, printed release. This includes the existing five scenarios, plus The Guilty Party, a tale of sabotage, intrigue and betrayal that can be used to
transition an existing party out of Ubersreik and into The Enemy Within. As an added bonus, selected tips, tricks, and outright threats are included to help link the adventures together. Options for more experienced Characters are also included, making these Grim and Perilous adventures all the more deadly.
The Wrath & Glory Starter Set is your portal to adventure in the Warhammer 40,000 Universe! Take you first steps into the grim darkness of the far future and experience thrilling tales of the imagination. Inside this box you’ll find the essential game rules plus everything you need to play bold characters facing dire threats amongst the bloodstained stars of the 41st Millennium. Adventure starts here! Use this Starter Set to Launch your game!
The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.
The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard celebrate their victories, as a new threat emerges from beneath their feet.The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers
The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.
Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power?
Time is running out in the 41st Millennium. This accursed age needs heroes more than ever before.
Will you answer the call?
The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System.
The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.
Enemy in Shadows Companion Includes:
Guest Commentaries: Phil Gallagher and Graeme Davis, two of the original Enemy Within campaign writers, reflect on creating one of the greatest campaigns ever written.
The Empire: A deep examination of the Empire, the primary setting for the Enemy Within campaign.
Ready-made Characters: A selection of 6 pre-generated Characters, with a variety of optional secrets and relationships to personalise them to taste.
Road Travel: Full rules for travelling the roads of the Empire, and the road wardens who patrol them.
Supporting Cast: A huge cast of incidental NPCs that can be added to any WFRP adventure, with hints and tips for how to use them.
Bonus Content: A collection of short adventures and encounters that can be added to any WFRP game, including revised and updated versions of classics such as On the Road, The Affair of the Hidden Jewel, and The Pandemonium Carnival.
As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.
But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms…
Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.
Enemy in Shadows Includes:
The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.
The Warhammer Age of Sigmar: Gamemaster’s Screen is an indispensable addition to every GM’s arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier.
As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms…We set out to create something genuinely special for the Warhammer Age of Sigmar: Soulbound Collector’s Edition to take pride of place on your gaming shelf! The exclusive Collector’s Edition book is beautifully finished with a deep blue faux leather cover, featuring a Stormcast Eternal warhammer and the symbols of the Mortal Realms intricately detailed in gold foil. The 352 pages are wonderfully finished with gold gilt edges.The book is presented in a tastefully designed high-quality box featuring a magnetically sealed lid. On the front of the box our Knight-Questor Vel Arturious and the Soulbound logo are picked out with spot UV which reflects the light. On the back of the box, the Undying King Nagash glares at you, his crackling green eyes also detailed in spot UV.Please note that the content of both the Standard Edition and the Collector’s Edition is the same.Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.
The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.
Death on the Reik Companion includes:
Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.
A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults.
Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within.
A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’.
An examination of life on the Reik with details on settlements and trade.
A Bestiary of monsters that haunt the river, and a list of waterborne diseases.
A wide range of riverfolk NPCs with hints and tips for how to incorporate them.
The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers.