Are the stars unfamiliar here? she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home.
In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.
Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.
Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.
Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!
Welcome to a vast world. Your journey starts now.
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
Sleeping Gods: Tides of Ruin breidt de wereld van Sleeping Gods uit met een tweede atlas, bijbehorend verhalenboek, nieuwe avonturenkaarten, vijanden, evenementen en meer. Combineer deze uitbreiding naadloos met het basisspel om de wereld nog groter te maken.
Sleeping Gods: Dungeons voegt zes kerkers toe aan Sleeping Gods. Elke kerker bevat een kaart en verhalen. In een kerker zal de gameplay enigszins worden gewijzigd ten opzichte van de reguliere game.
Elke kaart is gedrukt op dik karton (Letter-sized, 8.5×11 inches). Een apart kerkerboekje bevat alle beschrijvingen, ontmoetingen en puzzels die je tijdens je verkenningstocht tegenkomt.
Sleeping Gods: Primeval Peril is a short standalone campaign for two players, set in the world of Sleeping Gods and using the same rules.
Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.
It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter.
Amber Mines
This module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore.
Magic
This module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities.
New General Store
This module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps.
New Threat Cards
This module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
An expansion pack of 40 new building cards, and 2 new Reputation cards.
Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown.
In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.
In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.
A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.
In Now or Never, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.