You have suddenly been appointed as the leader of a circus. Using the members of your circus you must put together a show that will beat out your rivals. Everyone on your team has a specific role. To fill in the gaps on your team, try to scout members away from other circus groups! With the addition of just one extra person you may set off an incredible chain reaction that helps you create a show that no other circus will be able to surpass. Will you battle with your current members? Or will you wait it out and try to recruit different ones? You will feel amazing when you make the right choices in this speedy card game!
10+ op voorraad - Voor 15:00 besteld is morgen in huis
A Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist!
Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.
In this powered-up Deep Sea Adventure, players roll 3 dice, boost and move their pieces deeper into the sea, trying to return safely with more treasure than anyone else. Greedy explorers are riding in a submarine together, searching for treasure in the deep sea. With their diving suits on, and brand new boost capability, the explorers eagerly begin their search for treasure. However, their beat-up submarine has only a single air tank for which they all must share. All it takes is one reckless explorer to endanger the lives of everyone else. Can the explorers make it back safely to the submarine with their lives and treasure intact?
4 op voorraad - Voor 15:00 besteld is morgen in huis
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.
Game ObjectiveThe game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.
Turn ProgressionOn their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.
There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions! Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many! 3-7 Players 20 min Age: 10+
5 op voorraad - Voor 15:00 besteld is morgen in huis
Living through these chaotic seasons
Spring that lasts too long. Summer that's too short. And winter has disappeared. Fruit sellers battle it out in these strange seasons. The price of fruit fluctuates depending on the season. Will you play it safe and frequently sell, or stock up and then sell it all? If you miss the season, the price will plummet in the blink of an eye. This is a thrilling board game where you're at the mercy of luck, constantly torn between risk and reward!
48 Fruit Chips / 12 Season Chips / Cloth Bag / 5 Chip Stands / 10 Deduction Chips / 1 Season Marker / 1 Season Board / Game Manual (JA/EN)
3 op voorraad - Voor 15:00 besteld is morgen in huis
Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round. The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play. The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively. The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win. Tiger & Dragon is based on the popular Japanese traditional game GOITA, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins. 2-5 players 20 Min Age: 8+
1 op voorraad - Voor 15:00 besteld is morgen in huis
You've been murdered! Well, almost, you're not dead yet, so you want to communicate the identity of who the killer is, but you have a limited number of tools to make that happen: a small number of cards with obscure marks on them and...yourself. Yes, your dying body. Maybe you can arrange the cards in some manner to convey information. Maybe your still fingers can point to — or obscure — parts of the cards to increase the clarity of your dying thought.
If the clues are easy to understand, they will be destroyed by the culprit; if they are difficult, they will not be communicated to anyone, and your death will not be avenged, so leave an exquisite dying message.
The other players in Dying Message are detectives, and they make inferences based on the limited information available. Detectives can co-operate or confront one another, and whether the deduction turns out to be good or bad will depend upon their discussion.
In Moon Adventure, a.k.a. 月面探険, players work together as a team on a desperate mission to recover supplies on the moon. Will the crew be able to survive the magnetic storms and limited oxygen supply?