The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
Whoever you choose to be, remember that those that control the spice control the universe.
The Dune: Adventures in the Imperium core rulebook contains:
• Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
• A brand new version of the 2d20 System adapted specially for the Dune Universe.
• An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
• Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
• Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
• Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
• An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel portrait format screen that features plenty of content to control the greatest power in the universe.
This four-panel decorated screen includes a 32-page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis.
The Gamemaster's Toolkit contains:
• Beautiful artwork that wraps around the outer facing panels of the screen.
• Reference tables and key rules
• 32-page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.
"One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."
Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar.
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
Whoever you choose to be, remember that those that control the spice control the universe.
The Dune: Adventures in the Imperium Corrino Collector's Edition core rulebook contains:
• Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
• A brand new version of the 2d20 System adapted specially for the Dune Universe.
• An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.
• Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
• Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.
• Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
• An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
• A special edition cover featuring the lion symbol of the Imperial House Corrino.
Explore the world of Elder Scrolls, as the Dhovakin faces the undead keepers of forgotten tombs and ruins. The DRAGONBORN delves into ancient Nord barrows and caves, equipped with her iconic weapons and armour. The Dragonborn is opposed by the deathless DRAUGR WARRIORS WITH GREATSWORDS and creaking SKELETON ARCHERS. These forces are led by one of the Dragonborn’s most fearsome enemies, the DRAUGR OVERLORD, who jealously guards the secrets of his resting place.
For use with Elder Scrolls: A Call to Arms Miniatures Core Rules Set
This set contains eight 32mm scale high quality multi-part plastic miniatures with bases. Requires some assembly. Supplied unpainted.
Description of contents
1 x Dragonborn, Champion of Skyrim
1 x Draugr Overlord, Bleak Falls Guardian
3 x Draugr Greatsword Warriors
3 x Skeleton Archers
8 x Bases
Contents
8 x 32mm multipart plastic figures
8 x bases
Expand your game with the Imperial Legion Plastic Faction Starter and Stormcloaks Plastic Faction Starter also available at launch.
One Dragonborn Ethereal Miniature for The Elder Scrolls: Call to Arms roleplaying game.
It is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In ancient barrows, the restless dead rise from their sleep. Skeletons and fearsome Draugr jealously guard their treasures from bands of delving adventures.
Elder Scrolls: A Call to Arms is an adventure wargame set in the world of Tamriel. Gather your heroes and venture into Draugr haunted tombs and ruins, searching for treasure and glory. Or, fight the Civil War as the Stormcloaks and Imperials battle for the future of Skyrim.
This deck of cards gives you all the reference material you need for Disciplines, Blood Sorcery powers and rituals, and Thin-Blood Alchemy in your Vampire: The Masquerade games. With 80 colour and symbol coded cards for referencing Disciplines and 41 cards that include all Blood Sorcery powers and rituals, and all Thin-Blood Alchemy powers, these cards will keep your game moving smoothly.
This combined deck is perfect for players and Storytellers who want a quick reference and an easy way of keeping track of Disciplines, Blood Sorcery, and Thin-Blood Alchemy abilities and the rules associated with them.
The Deck Includes:
- A total of 121 full colour cards 80 Disciplines and 41 Blood Sorcery powers and rituals, and Thin-Blood Alchemy abilities from the Vampire: The Masquerade core rulebook.
- Each card features essential rules and description text to make for easy reference, and a page reference to the relevant section of the core rulebook.
- Packaged in a duo tuckbox that makes for easy carrying to your game table.
- Includes a PDF with both colour and grey scale versions of the cards suitable for home printing.