New faces haunt the Woodland's Spirits!
As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!
Op werkdagen voor 16:00 besteld, is morgen in huis
Those overly curious wizard kittens are at it again! Now those fuzzy magic users have accidentally broken a few cages...smudged a few warding circles...knocked over a glyph-covered glass bottle or two... And there’s more than just curses bouncing around—there are magical monsters, too! With the help of their new pal Van Meowsing, the kitties have to tend to and quiet down these beasties quick, before Professor Whispurr shows up!
Op werkdagen voor 16:00 besteld, is morgen in huis
Wizard Kittens is a semi-cooperative set collection card game. Play as kittens who have accidentally released a few curses from the library’s restricted section! The library is supposed to be a place of quiet and contemplation, with no noise, no playing, no yarn—and definitely no magic! Now you and your friends must defeat the curses fast before you're caught by the librarian, Professor Whispurr!
This Root: The Roleplaying Game core rulebook features:
6" x 9" Hardcover Book
Full Color Interior With Artwork By Kyle Ferrin
6 Playbooks + Map Creation System + GM Materials
Free PDF via DriveThruRPG
War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book:
Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come.
Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.
Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.
Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove.
Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
This Root: The RPG GM accessory pack includes a trifold GM screen - featuring tools, tables, and information for running the game - alongside two custom notepads for tracking your campaign!
GM Screen: a trifold Gamemaster (GM) screen, each fold roughly 8"x8" for a total length of 24". It contains GM tools, reference tables, and other information to help make running the game a cinch, while featuring awesome vagabond art by Kyle Ferrin!
Woodland & Clearing Notepads: Two distinct 8"x8" notepads with pull-off sheets to help you track your campaign! The clearing pad comes with 50 individual double-sided sheets, each used to track a different clearing, while the Woodland pad comes with 30 double-sided sheets, each used to track the whole of the Woodland.
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules of the game, additional rules for playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.