It is the year 2050, and the world is not as it should be. Tides lash the shorelines, smashing everything in their reach. Hurricanes whip down out of nowhere and destroy entire cities while uncontrollable firestorms tear across nearly every continent. Viruses rage out of control. Within this chaos, nefarious factions work from the shadows conducting disinformation campaigns and mobilizing mercenaries to collect a new mysterious energy resource of incalculable power. These factions, led by ruthless warlords, are fighting for power and control, but they are also simply battling for the destiny of humanity. The shadow conflict begins.
Risk: Shadow Forces is a legacy-style game. You will write on your game, mark it, put stickers on it, and even throw away parts of it. Every game played will change every future game. All players shape how their world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Unlock new rules and watch events unfold with each game. No two games will ever be the same.
More specifically, the game includes four sealed envelopes and one sealed container. You will be directed to open these envelopes as you play your campaign missions in order.
Warlords have emerged to not only lead the various factions, but to also go on covert missions. Each of these covert missions is a squad-level skirmish game that will have a direct effect on the world map in certain undetermined secret locations.
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In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins!RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version. In this game, scenario and objective cards guide player strategy. There are multiple unit types with variable movement, initiative, and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards – a system introduced in previous RISK games – create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!Features
Get to the bottom of Cobra’s latest nefarious schemes and put a stop to them!
Command Cobra and Joe Leaders, each with a special ability!
Play through 5 unique scenarios!
252 Miniatures including GIs, Airstikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S.
Complete Missions or Plots to achieve victory!
Contents
1 Gameboard
252 Miniatures
13 Leader Cards
36 Action Cards
46 Territory Cards
1 Battle Bonus Card
10 Scenario Cards
26 Objective Cards
4 Large Player Aids
13 Leader Tokens
20 Command Tokens
12 Plot Tokens
20 Objective Point Tokens
10 Base Tokens
1 USS Flagg Token
1 Cobra Island Token
1 Round Tracker
1 Recruit Value Tracker
4 Battle Bonus Trackers
7 Basic Scenario Tokens
6 Terror Drom Tokens
1 M.A.S.S. Device Token
1 Broadcast Energy Transmitter (B.E.T.) Token
6 Battle Dice
2 Faction Screens
1 Rulebook
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Axis & Allies & Zombies reimagines the legendary World War II strategy game with a thrilling alternate history twist. As global powers clash, fallen soldiers rise again, creating a relentless zombie threat that neither side can ignore. Players must balance traditional military strategy with new anti-zombie units and tough resource decisions. Perfect for fans of Axis & Allies looking for a bold, thematic refresh with high replay value.Key Features:
ALTERNATE HISTORY WWII GAMEPLAY: Classic Axis & Allies global strategy meets an unexpected zombie apocalypse that reshapes every battle and decision.
ZOMBIES CHANGE EVERYTHING: Fallen units return as undead, creating a third faction that threatens Axis and Allies alike with unique zombie mechanics.
MASSIVE COMPONENT COUNT: Includes 215 plastic miniatures with 30 all-new zombie figures, custom dice, zombie cards, battle boards, and more.
FULL STANDALONE EXPERIENCE: Play as one of five major powers with complete rules, introductory scenario, and quick start guide included.
EXPANSION COMPATIBILITY: Includes an 86-card expansion deck that adds zombies to Axis & Allies 1942 Second Edition, sold separately.
Contents:
1 Game Board
1 Battle Board
5 National Setup Charts (one for each power)
70 National Control Markers
12 Custom 6-sided Combat Dice
6 Custom 6-sided Zombie Dice
50 Plastic Unit Stacking Counters
215 Plastic Miniatures (including 30 all-new zombie figures)
60 Zombie Cards
Paper Money
Rulebook (including quick start rules)
Introductory Scenario
86-card expansion deck for the Axis & Allies 1942 board game