THE FIRST STRATEGIC DRINKING GAME! Compete with your friends during your parties to become the great champion!
GAME PURPOSE: Each player has life points, the objective is to take away your opponents'. You must use cards to deal out gobs to your opponents. Once you receive sips, you have the choice to drink them or not by losing a life point.
NUMBER OF PLAYERS: From 2 to 18 players. If there are more than 6 players, make teams of 2 or 3 players (6 teams max). The number of Life Points (HP) varies according to the number of players (2 players = 7 HP / 3-4 players or teams = 5 HP / 5-6 players or teams = 4 HP)
FOR A DRINK WITH OR WITHOUT ALCOHOL: It is possible to play Drinking War without drinking. The non-drinking player loses 1 VP when he receives an attack of 13 or more. (Example: a non-drinking player is attacked by 13 swallows, he can use a -1 on defense to not lose any VP. If he had no defense, he would have lost 1 VP)
In Pictures probeer je alledaagse afbeeldingen en foto's te reproduceren om anderen te laten raden. Maar wees voorzichtig, hier gaat het niet om tekenen of aanwijzingen geven met woorden! Tot uw beschikking, nieuwe sets: 2 stukken touw, kiezelstenen en stokken of zelfs houten blokken, om de oefening meer ... smakelijk te maken!
Vorm een 4x4 raster met willekeurig gekozen fotokaarten. Definieer de 4 rijen met de letterfiches en de 4 kolommen met de cijfertokens. Elke speler neemt een set raadvoorwerpen en trekt een coördinatenfiche uit de stoffen zak. Dit token duidt de te raden geheime foto aan. Alle spelers proberen tegelijkertijd hun Geheime Foto-afbeelding weer te geven met behulp van hun Set, zodat deze wordt herkend door andere spelers. Als je klaar bent, is het tijd om te raden welke foto's de andere spelers hebben geprobeerd weer te geven. Ieder noteert op zijn kaart zijn aanname voor elk van de andere spelers. Voordat een speler zijn coördinatenfiche onthult, geven de andere spelers hun gok. Iedereen die de foto correct raadt, krijgt 1 punt. De persoon die erin is geslaagd zijn geheime foto te raden, krijgt ook 1 punt voor elk goed antwoord. Het spel eindigt na 5 rondes.
In Captain Sonar bestuur je samen met je team een onderzeeër en probeer je de onderzeeër van het andere team op te blazen. Daarvoor zul je ze wel eerst moeten vinden door te luisteren welke richting zij gaan. Iedere speler heeft een functie die kritiek is voor het behalen van de missie. De Captain zet de koers uit, de Engineer houdt het schip draaiende en de Radio Operator bedient de sonar om zodoende het andere team te vinden. Captain Sonar kan op twee manieren worden gespeeld
Volg je eigen pad in Tsuro en vindt de weg naar goddelijke wijsheid.Plaats een tegel en schuif je steen over het pad maar let op: de paden van andere spelers kunnen je route wijzigen of zelfs uitschakelen! Blijf op je hoede om op het bord te blijven en het spepl te winnen
In Kyoto no Neko, 2 to 4 players are kittens who explore the modern-day city of Kyoto, Japan through a series of independent, replayable scenarios. In each scenario, players must fulfill a variety of missions that represent typical cat activities, from befriending a school boy to fighting an aggressive stray cat, or stealing the food from other player's dinner bowl. During each game, every player will evolve, developing their skills and gaining the ability to explore new parts of the map by climbing on bushes and rooftops.
Using a system of skills, Kyoto no Neko will see each player interact with some of Kyoto's inhabitants, both animal and human. Each turn provides the opportunity to uncover something new about the city as players will reveal elements from little insects to specific objects or denizens of Kyoto. While some of these elements are represented by cardboard tiles, others come as standees, ensuring a stunning visual presence.
Hidden Leaders is a quick, light strategy card game with direct player interaction.
It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:
Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans.
Land: Have your clans present in at least six different territories.
Religion: Have your clans present in territories that collectively contain at least six sanctuaries.
At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition.
Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom.
While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
A critically acclaimed board game with a dedicated fan base : This new edition brings brand new visuals to the cards & game elements and a reworked rulebook.
Only this edition will be compatible with the retail edition of Nemed.
A unique blend of strategy and diplomacy by designer Christian Martinez - Widely considered a modern classic
A rich Celtic theme with stunning art by Jim FitzPatrick - New visually stunning box and components
Great metrics - one of the most anticipated boardgame KS campaigns of 2025
Over 130k games sold since 2016, localized in 9 different languages
IMPORTANT NOTES :
The 3rd Edition will ONLY be compatible with the 2nd Edition if you own a set of sleeves, otherwise the back of cards will stand out from one version to another.
Je bent een kunstenaar die met andere artiesten concurreert om het mooiste raam van de Sagrada Familia te
maken.
Je stukken glas worden weergegeven door dobbelstenen. Deze hebben een kleur en schaduw die wordt
aangegeven door de waarden op de dobbelstenen (hoe lager de waarde, hoe meer de schaduw zichtbaar is).
Bij elke beurt gooit een speler de dobbelstenen. De dobbelstenen moeten geplaatst worden binnen de kleur- en
schaduwlimieten op hun vensterkaart zonder de aangrenzende vakjes van dezelfde kleur of waarde te bedekken.
Na 10 ronden scoren spelers punten op basis van publieke en privédoelen. De hoogst gewaardeerde vakman is
de winnaar!
Het is het jaar 2055. Een groep ondernemers plant de bouw van de meest ontwikkelde stad ter wereld, die volledig autonoom zal zijn wat betreft energie en voedsel en een wetenschappelijk onderzoekscentrum zal vormen waarin mens en natuur in perfecte symbiose samenleven. Om dat plan te doen slagen, moeten de drie stadsdelen harmonieus met elkaar samenwerken en niets of niemand mag iets tekortkomen.
In Neotopia zijn de spelers ondernemers die met behulp van verschillende elementen, geproduceerd door fabrieken, projecten voltooien in de drie stadsdelen. Wie zal de meest succesvolle ondernemer zijn aan het einde van het spel?
Welkom bij de bamboetuin van de Keizerin, aspirant-tuinier. Jouw rol is essentieel: maak van deze plek een paradijs met duizend kleuren, beplant met bamboe, bevolkt door vissen en lieveheersbeestjes... voor het grootste plezier van de panda's!
St Patrick, first released as Salvage, is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.In the original Salvage game, an oil tanker is on fire, and you are part of a rescue team sent to deal with it. You will take damage as you put out the fires, but before the operation begins you can salvage oil as an insurance against the costs you expect to suffer.The key dynamic of the game is that before playing a hand you assess the strength of your cards and make a bid of how many points you are prepared to lose not to play the hand. That bid acts as an insurance, and you will be penalized only for points you lose above that bid. However, if everyone's combined bids equal the total amount of damage that can be taken, then everyone loses the amount they bid, and the hands get passed around the table so that other players have a chance to do better with the same hand.In St Patrick, you now compete to retain the most life points by using relics to avoid snake bites.
In Takenokolor, you make your debut as a gardener. You must develop your bamboo grove, create watering places, and attract fish and ladybugs to make your garden a little piece of paradise resplendent with color.
Each turn, one player throws four pencils — green, yellow, pink, and blue — then chooses one. The other players choose one of the remaining pencils in turn, then all players simultaneously color on their sheet, one bamboo section corresponding to the same color and to the same symbol as the pencil ring they chose: circle, square, or triangle.
Princess Jing is a game of bluffing for two players or two groups of players.
A palace can quickly become a maze for an escaping princess, where each mirror can either reveal a way out, or conceal a trap! It is up to her to use them at her advantage, before her guardians turn them into spying devices!
Each player moves their princess across the board, hiding her progression, while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!
Aan het begin van de 13e eeuw waren de glasmakers van Venetië genoodzaakt om te verhuizen naar Murano. Het eiland werd beroemd en had de grootste glas productie van Europa. Speel als glasmaker en verzamel gekleurd glas om vervolgens de mooiste voorwerpen te creëren en je competitie voor te blijven!
In the depths of the ocean, two submarine crews are engaged in a silent war, enemies forever.
SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.
If one of the two submarines loses its second structure point, its team loses immediately. The team who sunk the submarine wins the game!
In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.
A cat's life may be wonderful, but even the happiest of cats will be curious to know what's hidden behind the walls of their garden! In this game, players take on the role of cats exploring the city. As the deck is explored, the cats will find food, friends and special gifts... But be careful not to stay too late: you might get lost in the streets of Kyoto!
In the card game Gangs Of Kyoto, the goal of the game is simple: be the first to have banked 13 bells before anyone else.
The cards in the game represent bells, clever little powers or nothing at all. They also all have a numerical value from 0 to 5.
On their turn, the active player deals cards one by one to the players around the table, including themselves.Each card is added in value to the previous one received in another round, and as soon as a player reaches or exceeds 13, the round ends, he "jumps" and allows the other players to "bank" all their bells cards.