This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the screen. Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. Reference sheets for the players provide easy access to critical information. Finally, and most unique, a series of Reputation/Heat trackers are built directly into the screen, enabling a runner team to track their pressure on them from any rival they face, watching them change as they play. Enclosed stickers let you choose just who is putting the Heat on the players. Make the screen what you want it to be, then use it to make your games awesome.
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge!
Contents: 12 dice, 7 Edge tokens
Cutting Black is a campaign book to help launch players and gamesmasters into Shadowrun, Sixth World. With breaking news and world-shaking events, it provides material to carry players through months of games. If they can survive that long.
Introduces new plot lines that build on stories previously set up in Shadowrun but take them in new and exciting directions.
Establishes future plot lines that will be picked up in upcoming books, such as the adventure Blackout.
Nothing but ShredsNothing is real. Everything is realWhat you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.Reality is tearing apart. The holes are everywhere. Dive into them.Slip Streams is a plot book advancing the story of Shadowrun, Sixth World.
They’re rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork street samurai, Coydog the elf shaman, Gentry the human decker, Hardpoint the dwarf rigger, and Blanco, the troll weapons specialist to your game table and let them unleash chaos!
Whether you’re playing Shadowrun (and you should definitely play Shadowrun) or any other game, these cyberpunk-crossed-with-fantasy minis will bring atmosphere and action to your game!
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixth World and Firing Squad.
Gun Rack features 55 cards, covering dozens of guns, swords and beyond, plus quick reference cards to help make combat easier for players!
There are many ways to enter Shadowrun’s Sixth World setting - the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these things have in common is the gritty, detailed Shadowrun world, one of the primary hooks that draws people to the games. No matter how people play, they can benefit from The Neo-Anarchist Streetpedia, perhaps the most detailed reference to the Sixth World ever produced. With hundreds of entries on topics ranging from Ares to the Zürich-Orbital Habitat and written in a lively, engaging style, this book will be a useful reference to anyone wanting to keep up with the details in one of gaming’s all-time great settings.
This custom collection of dice bears the markings of some of Shadowrun’s most powerful corps. With special corporate logos accompanying the 5s and 6s, a glitch mark on the 1, and an assortment of colors, these dice enhance any Shadowrun game–and make it easy to pick out one to use as the wild die!
Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge of recovery, and the continual effort to live with what you’ve done. Some shadowrunners develop a code to help them know what to do and what to avoid. Others decide to just develop a short memory.Firing Squad is the book to help shadowrunners pay those costs. It has new weapons, qualities, and techniques to hone shadowrunners’ combat abilities while also looking at how to develop characters based on the codes they follow and the violence they face. Take your character through new twists and turns and experience the shadows in a brand-new way.Firing Squad is a core combat rulebook for Shadowrun, Sixth World.
Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early.
But some runners think that’s no way to live. They know the world is stacked against them, and they’ve decided they like those odds. They choose to fight for what they think is right. They use shadowruns to take from people who don’t deserve what they have and give to those who need it. They seek hidden information that can right wrongs. It’s not easy, and it doesn’t always pay as well as outright theft, but who do they tell stories about centuries later—Robin Hood, or the jerk thief from a few forests away who only thought of himself?
Better than Bad is a shadowrunners’ guide to hooding, the art of committing crime to help those in need. With plot information, shadowrunning techniques and tactics, and advice to help runners work to bring good into the world, the book is the first definitive guide to shadowrunning with a conscience. It also includes information on a hot spot for working to right wrongs—Pretoria, in the African nation of Azania
Better than Bad is for use with Shadowrun, Fifth Edition, and most of the material can also be used with Shadowrun: Anarchy.